Tenn

February 23, 2018

Greenings Thirders

We were returning from the Oort cloud and as we drifted past the orbit of Mars, Klaarg called us to come look at the car in our way.  Now, Klaarg sometimes spends way too much time at the back end of the ram scoop so we are used to his seeing the odd thing here or there.  But, true enough, when we got to the viewing area, there was a car, with a spaceman driving.  While it is true that in space no one can hear you spin the wheels (this is because of the lack of friction), it is also true that space will have a bigger negative impact on your wheels than road salt.  Just like no one wants to buy a sports car that has been driven in a snowy climate, no one will want to buy a car that was driven in space.  Ah well, at least there is plenty of parking up here.  We ended up giving the thing a wide berth because who knows how this spaceman got his car into space in the first place and we just had the ship detailed.

Thunderbird, Jack McDevitt, Ace,  ISBN 978-0-425-27919-9 $26.95, 369 pgs.

We liked this one.  It’s about native peoples.  You know, the ones you try to kill off first thing when you get to a new place.  When we say you, we mean you, not the global you, but the Earthling you.  Any case, these native peoples have discovered an artifact thThunderbirdat allows travel between places.  They are unclear where, exactly, these places are, other than that one is in space, one is on a different planet and one seems to be just outside a city and there are a lot more.  All of them are, evidently, inhabited.  This creates a number of problems, not the least of which is a demand for the artifact to be used to cull resources from these places (apparently regardless of the beings who may already be there), but that’s just you all over again.  There are, of course, any number of issues that could come up in a situation like this and many of them are brought to the fore, both the positive and the negative.  And, sometimes it is hard to tell the difference for what is positive now may be negative tomorrow.  The resolution is a somewhat unique one.  Like we said at the beginning, we liked this.  You will no doubt like it as well.

Kill All Angels, Robert Brockway, Tor, ISBN 978-0-7653-7970-2, $29.99, 315 pgs.

This is the third entry in the Vicious Circuit series.  We think it is the weakest of the three which we find a bit disturbing.  It is almost like Brockway ran out of good stuff and just Kill all angelsneeded to stumble to the end.  Then we remembered that he also wrote for Cracked which is not really known for its lengthy pieces.  We actually were a bit of a ways in before we even realized what series this one was connected to.  This is too bad because we enjoyed the first two.  We did.  You can go look.  Go ahead.  We’ll wait. We’ve got things to do anyway.  Okay now that you are back, and what, did you stop for pizza or something?  We do that some times and it always causes friction because Klaarg likes strange things on his pie.  In any case, the characters are all together again unless you consider their destructive self behavior to be not so much together.  One is a drunk, another is probably crazy, a third is an Empty One, and the rest are hanging on by their fingernails.  The other thing missing from this volume is humor.  It’s supposed to be funny but it’s really not so much.  We got through to the end.  You might be able to as well.

Waking Gods, Sylvain Neuvel, Del Rey ISBN 978-1-101-88674-8, $16.00, 336 pgs.

We talkwaking godsed about this one a few cycles ago but for those of you too cheap to buy a longer lasting version, it is now out in a more self destructible form.  We liked this one a lot.  Klaarg hated it.  But then it has giant robots and if there is one kind of robots that Klaarg hates most, it is giant ones.  Sure he really hates Roombas but for entirely different reasons.  If you have not gone out and found this yet now is the best of times.

Sci-Fi, A Movie Top Score Game, Lawrence King Publishing ISBN 978-1-78627-123-5, $9.99

With illustrations by Giordano Poloni, text by Aidan Onn and design by Elsa Benoldi, this scificard game is simple to play and can provide some amusement (and maybe a little argument) for those who consider themselves movie buffs.  Each card has a film on it with six items: Budget, Tech Spec, Cult Status, Future Foresight, etc.  Each item has a score.  The starting player selects an item, once cards are dealt out, and the player with the highest score for that item wins all the cards played that round.  That player then repeats and the game goes on until a single player has all the cards.  Or until Klaarg catches sight of the Forbidden Planet card with an illustration of Robby and destroys the deck.  It was fun until then.  Check it out if you will but don’t invite Klaarg over for a game.

 Fire and Fury, Michael Wolff, Henry Holt, ISBN 978-1-250-15806-2, $30.00, 321 pgs.

This is one of your alternate histories.  In it, a celebrity simpleton managesfire and fury to be elected president of one of your countries and hilarity ensues.  Kind of, sort of.  Frankly we found it very far fetched.  But, if you can imagine elephants building spaceships who are we to talk about fetched.  This is full of just eye opening wonder and we had moments when even our credulity refused to go along but we continued on anyway, right until the end. Which, we should note, does not happen here as this is not a complete story.  Surely there will be a sequel or perhaps two.  We would suggest Insane Clown Posse for the title of the next one but we understand that is already taken.  And by the way, why did they put a Klingon on the cover?

Here we are and you have, yet again, squandered your time.  Think, you could have been cooking something wonderful or baking bread.  Instead here you are.  Ah well, everything cycles and you will too.  Eventually.  Keep the door unlocked for us.  Let’s face it, if you are selected for a probing the last thing you want to do is return home to a broken door.

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Welcomings for Inputs

September 14, 2010
Teddy bears lifted to 30,085 metres above sea ...

Image via Wikipedia

If we had known that so many of you would have responded to our previous report we might have taken more care to not say as much as we did. Too many instants have passed since then and the laws of temporal dynamics forbid us from rectifying it. Klaarg is still on probation for the last time we broke those laws and, even though we are stuck way out here in the spiral arm and probably safe from any interventions, we do not feel it is worth it to take a chance. They are out there you know. So, since we can not return in time to take another stance let us instead work to resolve some of your Earther issues.
*First, we know nothing about black helicopters. We have a Mark IV mothership and use the shuttles when we need transport. We would not even know which buttons to push to close the doors of these black helicopters never mind find the ones to make them move.
*Second, we thank all of you who volunteered for probing but we are finished with that arm of our research. We were only allowed to probe a very specific number of Earthers as part of our studies and those had to be limited to very specific parameters concerning intelligence and geography. So, please, read our communication membranes: No New Probing.
*Third, we need to remind you that we know nothing of robots.  We can not tell you about robots from your future, robots from your past, robots who may have been vice presidents, or robots that are currently working in the fashion industry and need to be stopped.  Klaarg would like us to remind you that the only good robot is a non-existent robot.
*Fourth, we know nothing about Area 51.  We did spend some time in Area 52, which was nice and kind of vacationey, and we did spend a few hours at District 9, and two days in Section 11, subsection 4, but this Area 51 you continually yammer about is unknown to us.  Fifth, we are here to study human behavior and not affect human behavior.  It is part of the extra-solar policies to  personnel, sort of a main directive if you will.  And it is a real one, not like that silly thing in those Star Trek Diaries where they blather on and on for twenty minutes about how important it is and then immediately turn around a break it with no consequences.  Trust us, there are serious consequences when you interfere with primitive civilizations.  And we should know.

In any case, now that we have fixed you all about this, we can move on to more important issues.  Videos we have watched!!

We have always been huge fans of planetary bombardment and collision.  So, when we saw Starcrash we knew we had to watch it. We were disappointed on a number of levels. First, there were no stars crashing, or even careening, just some woman in a skin-tight space suit cavorting with a fuzzy haired man and a robot. (And boy was Klaarg upset about that. It took us two days to get him to come out of the pre-sentient storage bay.) We are also pretty sure that bikinis in space are a bad idea. Then again, you Earthers really know nothing of space so you will perhaps find this out for yourself, assuming you survive the coming ice age.

No sooner did we get Klaarg seated and full of popcorn than we put in Bladerunner. Who knew that when they spoke of replicants they meant robots. We’re not sure where Klaarg went this time and we think it might be best to wait until we are finished with movie night to go look for him as he will not be a happy camper. In any case, to return to our work, we found this documentary somewhat fascinating. We believe we have seen it before but we were captivated anyway. We liked the way you continue to see your future as dark and despairing, albeit most of you seemed to have survived the cataclysms. We are also beginning to think that your fascination with robots is as unhealthy as Klaarg’s fear of them. Why do you constantly envision futures that are so full of them–and usually they are going wrong? Either learn to build good robots or just utilize genetic manipulation.

We, like many of you we bet, just love a good prison movie. This is why we picked up Convict 762. Unfortunately, the way we get our videos precludes their coming to us in boxes or cases so we almost never get a visual clue about what we are about to watch. This is usually a good thing since most of your movie documentaries are really not all that well done and your marketing ability often surpasses your creative ability. We mention this because Klaarg had managed to stuff himself into the research arena and heard us talking about the title and managed to actually do a subliminal authenticity search based on the name and thus managed to see the box cover–which, much to our embarrassment and chagrin–contained a cyborg, or, as Klaarg likes to scream out, a ROBOT! We just hope we have nowhere to go for the next month or so because Klaarg is the navigator and we think it will take him that long to come out of hiding. The movie was also pretty bad, a bunch of Earther young women flying around space, making bad choices and ending up on a penal colony, looking for rocket fuel. We think they though the penal colony meant something else. It is the only real answer for why they would go there. After a bunch of other bad decisions, due mostly, we think, to bad writing and lack of imagination, and a lot of deaths, one of the young woman manages to leave the colony with two penals aboard and everyone is happy. Or are they? It is unclear exactly what is going on at the end even though it involved a robot and that usually bodes ill for organics in your future imaginings.

Well, we have to go and look for Klaarg. We don’t expect to find him but he gets really upset if we don’t look. Until next time we remind you that Spooze is best served at room temperature, unless, of course, you are from a vulcan planet, in which case you should refrigerate.